On 13 October 2026, Xbox Wire published Introducing XBOX LABS, bylined Asha and labeled as a message just sent to Team Xbox employees. The Verge, Tom Warren, timestamped 19:00 UTC the same day, identifies the author as Xbox CEO Asha Sharma. The Xbox post itself uses the name Asha and does not print a title or a surname.
The post defines the group in Sharma’s words: “I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience.” Scott has no surname in the post. Success, the post says, is whether more people are playing and creating, and Xbox will share tools with other developers “just as we always have.”
What the post says prompted the lab
The post points to experiments already visible “in recent weeks”: games “rapidly decompiled and rebuilt” for hardware they were not designed for, Windows PC builds translated to run on Apple silicon or inside a browser through WebAssembly and WebGPU, and “many of the biggest games in the world” remixed into another game’s source code. On WebGPU, the post says the technology is “now approaching 90% global browser support.” That share is the post’s figure. The post does not name the games.
It calls easier access, new life for old games, and more players as creators and co-creators “unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.” The next paragraph limits that enthusiasm. “Our priorities aren’t changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology without abandoning the work already underway.” The post does not define the 4Cs. It does not say Xbox Labs will decompile games, and it does not bless any named project.
A separate paragraph argues that games are a plausible workload for software agents, because coding became one: agents can write, run and test software, and games share some of those properties. The post says people spend more than 72 billion hours a year playing Xbox games, “roughly five times the estimated time spent writing code worldwide,” and that Xbox has spent 25 years learning how to make games. Those comparisons are the post’s.
The post links labs.xbox.com. The page opened on 14 October is a mailing-list form under the line “Let’s play with what’s next.” It does not describe experiments, tools or a schedule.
How The Verge framed the same post
Warren’s story says Microsoft created the group “to experiment with decompiling and recompiling games,” and that the company is “officially embracing” AI-assisted mods. That is stronger than the Xbox post, which describes outside experiments and then a lab whose job is to turn emerging ideas into things players and developers can try. Warren writes that he asked Microsoft to comment on unauthorized use of IP, and that the company did not respond in time for publication. He also names examples, including a skateboarding mod inside Call of Duty and Halo in a browser, that the Xbox post does not name.
On 14 October, Simon Willison linked a post by indie developer Popcar on the same wave. Willison’s page timestamps the note 4:26 p.m. that day and states no timezone. Popcar writes that hand decompilations have taken years, and that newer AI workflows are producing ports in days, which Popcar treats as a preservation gain and as a risk that paid software could be rebuilt without the owner’s consent. Those claims are Popcar’s. This story does not judge whether any port is lawful.
A related Epic launcher, as The Verge reports it
On 14 October, The Verge, Jay Peters, 13:55 UTC, reported a separate Epic Games announcement: a preview of a new Epic Games Launcher. Peters writes that Epic, in a blog post, says: “Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look.” He writes that the preview is available on Windows, Mac and Linux, with the older launcher still available, and that Epic also plans to bring Fortnite to Linux through the app. Peters quotes Martin Keely, whom he identifies as vice president and general manager of the Epic Games Store and Epic Online Services. The spellings Keely and Keeley both appear in the story. Keely tells The Verge the team “used AI as a tool,” that agents “write and review all of the code,” and that the team “supervised the entirety of what we did.” The Epic Games Store page The Verge links for the blog returned HTTP 403 here, so this paragraph rests on The Verge’s account of the post and of that briefing.
A separate Epic report from the same day is Epic’s AI-first Disney shooter.

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